It's good, but I'd hate to relearn another map order.
Was curious what you assholes thought of this map rotation. This is what I changed the default map rotation to in GoreSE, only I added in a couple custom maps I figured we'd probably be running since everyone else does.
What I did is instead of just running the maps in alphabetical order, I tried to run them in a balance according to play style. So if you play something kind of slow then the next map should be faster. The idea is to stop the maps from letting players hit a slump where its a bunch of big slower maps in a row and makes people want to quit.
Border
Warehouse
Vertigo
Tucson
Brooklyn
Coalmine
Cube
Rapid
Cygnus
Illegal
Gothic
Industrial
Mansion
Plant
Bizzox
Station
Shafted
Ascension
It's good, but I'd hate to relearn another map order.
I already put that setup in place. I guess we can see how it goes.
Spyder needs to add these files to durex-inc as standalone so nobody has to download a full pack.
Rapid
[/list]
Bizzox
[/list]
- http://www.clan-mr.net/gorefiles/gor...s/bizzox21.exe[color=yellow]
I tried uploading but it will not accept the file type.
^ should of took the observer off looks pritty crap with it on
thn y dnt u just take the pics again and download the observer mod ? bitch lolz
Why do you need to have the map order memorized?Originally Posted by Deadly
I'd rather have trouble remembering the complete order than to just do predictable alphabetical order where you can hit a few big, slow maps in a row. The only time I hated jumbled orders was in gay servers like GV where they don't run maps they suck at, like Vertigo. That sucked because you'd wait forever to see if it comes up.
It's not as bad when you know shit isn't cut out. Well, my rotation cuts out Space, but that bs wasn't even meant for Tactical.
I like it TBH. I did the same type of thing with Durex and I honestly think people do appreciate a balanced rotation.Originally Posted by Lead
"ill give ur mom the short end of the stick " - Destruction